
Someone posted about Discord in the Final Fantasy XIV subreddit, with a link to a Discord server where they could talk about a new expansion pack. And tell their friends about it.ĭiscord now claims May 13, 2015, as its launch day, because that was the day strangers started really using the service. That was when people who tested Discord started to immediately notice it was better. Around the same time, it also launched a feature that let users moderate, ban and give roles and permissions to others in their server. Why would people drop a tool they hated for another tool they'd learn to hate? The Discord team ended up completely rebuilding its voice technology three times in the first few months of the app's life. "We would show it to our friends, and they'd be like, 'This is cool!' and then they'd never use it."Īfter talking to users and seeing the data, the team realized its problem: Discord was better than Skype, certainly, but it still wasn't very good. There was one group playing League of Legends, one WoW guild and not much else. "When we decided to go all in on Discord, we had maybe 10 users," Citron said. It wasn't obvious its new idea was going to work, either. Hammer & Chisel shut down its game development team, laid off a third of the company, shifted a lot of people to new roles and spent about six months reorienting the company and its culture. Citron and the Hammer & Chisel team knew they could do better and decided they wanted to try. (Not a great sign for the game, but you get the point.) This was circa 2014, when everyone was still using TeamSpeak or Skype and everyone still hated TeamSpeak or Skype. Photos: DiscordĪnd then that extremely Silicon Valley thing happened: Citron and his team realized that the best thing about their game was the chat feature. It also built voice and text chat into the game, so players could talk to each other while they played.ĭiscord co-founders Stan Vishnevskiy (left) and Jason Citron. That petered out and eventually pivoted into a social network for gamers called OpenFeint, which Citron described as "essentially like Xbox Live for iPhones." He sold that to the Japanese gaming giant Gree, then started another company, Hammer & Chisel, in 2012 "with the idea of building a new kind of gaming company, more around tablets and core multiplayer games." It built a game called Fates Forever, an online multiplayer game that feels a lot like League of Legends. His first company started as a video game studio and even launched a game on the iPhone App Store's first day in 2008.
#Broken ranks discord code
"I was playing a lot of Warcraft online, dabbled in MMOs a little bit, Everquest." At one point he almost didn't finish college thanks to too many hours spent playing World of Warcraft.Ĭitron learned to code because he wanted to make games, and after graduating set out to do just that. "That was the era of, like, ," he told me (in a Discord chat, of course). Before he was trying to reinvent communication, co-founder Jason Citron was just one of those kids who wanted to play games with his friends. Pivots are actually crucial to the history of Discord. Five years in, Discord's just now realizing it may have stumbled into something like the future of the internet.

Discord's slowly building a business around all that popularity, too, and is now undergoing a big pivot: It's pushing to turn the platform into a communication tool not just for gamers, but for everyone from study groups to sneakerheads to gardening enthusiasts. Its largest servers have millions of members. It has more than 100 million monthly active users, in millions of communities for every game and player imaginable. You'd play a couple of games with someone, and then you're like, 'Hey, cool, what's your Discord?'"įast-forward a few years, and Discord is at the center of the gaming universe. "So when I played Overwatch, I started my first community … to play games with anyone on the internet. "I don't have a lot of IRL friends that play games," one Discord user, who goes by Mikeyy on the platform, told me. Its tagline was not subtle: "It's time to ditch Skype and TeamSpeak." It had text chat, which was cool, but mostly it did voice chat better than anybody else.Įarly users set up private servers for their friends to play together, and a few enterprising ones set up public ones, looking for new gamer buds. As luck would have it, in early 2015, a new tool called Discord showed up on the market. Their gaming friends were their real friends. They wanted to talk to their gaming friends even when they weren't in a game, and they wanted to talk about things other than games. They mostly hated TeamSpeak and Skype, but they were really the only options.Įventually, a lot of those gamers realized something. They liked playing video games, and liked playing with their friends, so they used TeamSpeak or Skype to talk to their friends in-game.

Most longtime Discord users have a similar origin story.
